Against the "white page" problem
Those "games" (meaning visual and indirect) are to quickly move away with minimal stress from the white page problem
(Warning : those are just description, real visuals will be ready soon)
The "idea membrane"
- you have 2 input boxes, when you type words/expression in them they make circles
- the first one is the "what it is" circle, green and pointing inside
- the second one is the "what it is not" circle, red and pointing outside
(the green circle is inside the red circle)
inspired by the Protocells book and the chemoton as a functional depiction
perfectly coherent with idea=function (or the original nodeas in my old notes) and the ability to have functional ideas and chain them (the processing of an idea being a form on nucleus/nucleolus, etc) this shouldn't be explicit for newcomers obviously :-#
The "neighbor network"
- you define related terms, topics that you are interested in
- in the center of them a dotted space let you type the idea that connects them together
The Classic, simply populate your SandIdeabox with
- ideas you had before and that you already implemented
- ideas that we not from you but on which you current work is based on
- ideas than you think are trendy and your personal trends
Upcoming features
- A browser plugin will allow to, instead of typing, select words/expressions from existing pages/documents when you are browsing the web. You can thus quickly memorize trends that you think could be important for your ideas.
- Visualization of the method proposed before directly within the browser