Technology,
Society, Politics,
Science, Strategy, Business
!! Technology
* ... Name = description. (X) To link with http://url and ex concepts.
Society
- Praxeology = a framework for modeling human action.
- Attention Economy = short explanation
- Actor-network theory = maps relations that are simultaneously material (between things) and 'semiotic' (between concepts).
Science
- Deictic = ...
- while discussing about NLP on #stigmergylive
- Probing = learning the rules of a simulation by trial and error, while necessarily also checking out its edges, limits and unexpected artifacts or patterns. 3
- Telescoping = apprehending simultaneously all the structures of nested hierarchy and mobilizing them in various sequences. 3
- Hypergraphs = ...
Strategy
- Serendipity = the effect by which one accidentally discovers something fortunate, especially while looking for something else entirely.
- Satisficing = Satisficing (a portmanteau of "satisfy" and "suffice") is a decision-making strategy which attempts to meet criteria for adequacy, rather than to identify an optimal solution. A satisficing strategy may often be (near) optimal if the costs of the decision-making process itself, such as the cost of obtaining complete information, are considered in the outcome calculus. 2
- To link with game theory based decision making and optimization.
- Discovered it first time in the Bibliotheque Nationale during AI studies based on Herbert Simon's book (have to crawl my scanned notes).
!! Politics
* ... Name = description. (X) To link with http://url and ex concepts.
Business
- Disruptive technology = innovation that improves a product or service in ways that the market does not expect, typically by being lower priced or designed for a different set of consumers (coined by Clayton M. Christensen and introduced in 1995).
- Two-sided market/two-sided networks = are economic networks having two distinct user groups that provide each other with network benefits. 5
- Non-rivalry = occurs where increased consumption of a good by one person does not decrease the amount available for consumption by others. Here allocation does not promote efficiency, since consumers do not consume anything in the traditional sense and there is no scarcity to allocate. 4
- Opportunity cost = The opportunity cost of some decision is the value of the next best alternative that must be given up because of that decision (for example, working instead of going to school). 1
References
- [1] Macroeconomics: Principles and Policy by William J. Baumol, Alan S. Blinder for South-Western, 10th edition (June 20, 2005). Quote from page 487.
- [2] Satisficing satisficing definition from Wikipedia ;)
- [3] In Knots: emergent knowledge systems and the Inka khipu by Katie King for SLSA 05
- [4] From WiFi to Wikis and Open Source: The Political Economy of Collaborative Production in the Digital Information Age by Mark Cooper. See also definition The Cognitive Mechanics of Economic Development and Institutional Change by Martens B. , Routledge, 2004.
- [5] Definition from Wikipedia (also called "Marché biface" in french).
To do
- source when I encountered them before, compute the time gap