Critical Play - Radical Game Design by Mary Flanagan - ISBN 0262062682 - The MIT Press 2009

book
http://books.google.com/books?id=-VXH43WH5Z4C&pg=PA

Motivation

Mentioned at ~min40 during Q&A of Cyborg Anthropology: A Short Introduction and discussed about games, simulation and reality for brains in development physiologically and cognitively with Claude the day before.

Pre-reading model

Draw a schema (using PmGraphViz or another solution) of the situation of the area in the studied domain before having read the book.

Reading

See also

Overall remarks and questions

  • based on the example mentioned in Cyborg Anthropology: A Short Introduction I was expecting a conceptual framework, a mapping between games and physiological or social basis yet I did not find it in the book.
    • content was more oriented toward what games could be good for and a bit about the role of few during history

Synthesis

So in the end, it was about X and was based on Y.

Critics

Point A, B and C are debatable because of e, f and j.

Vocabulary

(:new_vocabulary_start:) new_word (:new_vocabulary_end:)

Post-reading model

Draw a schema (using PmGraphViz or another solution) of the situation of the area in the studied domain after having read the book. Link it to the pre-reading model and align the two to help easy comparison.

Categories

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