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CoEvolution > Oimp > TheHealthVoyage

The Health Voyage

Enjoy a learning trip in the land of healthy nutrition alone, with friends or even with your kids!

Team
Initiator : Fabien

Principle

online pedagogical game for youngsters who want to be healthy while having fun.

Problem to solve : loosing the food culture is dangerous

Thanks to private interests, our alimentation changes faster than we learn how to cope with it. We have plenty of energy-PACKED food and our body and our CULTURE did not understand it. When you see a food you "deduce" what it holds thanks to hundreds of years of social learning, alias culture. Today you can't anymore. Before with fruits vegetables and such it was easy but with ultra processed food it's getting harder. It includes false colors, false taste, etc.

Solution : use new tools to re-learn how to eat properly together

In order to cope with such accelerating pace we leverage our ability to visually compare foods. We counter balance the bias by advertisement and our senses by "Visual Food Weight". In order to facilitate this learning process we embed it in a fun game that kids will love to play and thus retain information much better and thus acquire good habits.

Instantiation of the solution : a fun game online with a cool community

You make a "basket" of your food choices and the game computes to see if you are right. You win points for perfect meals and lose points for every adjustment.

The game

Example 1

  1. Joe logs in the website
  2. He picks a little persona called Loky who looks a bit like him (a pre-defined profile of an 8 years old boy who likes to play soccer and who lives in France) amongst 5 random generated profiles
  3. He picks a situation that he knows and likes (having a lunch before going to a game during the afternoon)
  4. He picks foods by clicking on them on a visual landscape that looks like a path with possible ways
  5. In the ends his score is displayed : 4 stars
  6. A short visual explanation shows him where he made a good choice and where could have done better
  7. Joes is awarded points and he keeps his score and then moves on to another game or tries to do to better

Example 2

Make it as a promenade with a path inside of a jungle of food: it's a structured meal over a network of possibilities where you, once again, try to optimize

Behavior

Game detects mistakes (like too big portion for a kid, they are often over fed) and provide funny animations with a giant or sth like that to explain why the player didn't get the best score withvisual learning feedback. It's easy to make statistics and if next time the player does the same mistake, the related friends or parents could know it.

Visuals

Build a fun joyful environment where visuals are pleasant way to support information and thus learning process.

Marketing

Inspiration

Key functionnalities

et ... les gens mangerait mieux

Business model

Motivation for players

Health MUST stay the #1 motivation, not monetary gifts

Leveraging the power of the community

Sharing the input and update workload

There is just too much information to input on your own. New products appearing ALL THE TIME. By sharing the workload well all benefit from it.

and be able to compare with what you SHOULD buy.

Learning from each other, cooperation over competition

Best scores in a kind of competitive cooperative fashion

Community data vs private data

The game would generate fake data for people who would rather not input anything personal.

Any person who wants can inputs (or import from health websites) its own data to create it a profile that would stay entirely private. It would result in a "home made nutricionist" game, something quite correct for everybody but not so specific as the diet of a doctor. One could even ask feedback from real nutritionnists and see how they do perform in the game.

Assigned tasks

Technical description of a game session

  1. up-to-date database of aliments going from raw vegetables to frozen prepared dishes (up to date with calories prices, etc...)
  2. the game draws randomly 20 of them and build randomly a fake person with its nutritious profile
  3. you have 10min to prepare him the ideal meal for his average day with a certain amount of money

Different complexity levels

in the beginning for a kid you just have few aliment with no time or money and with help of size and colors but the better you get, the more parameters you have to manage (and the less help with additional info you have).

The point is to be as healthy as possible so it has to be realistic aliment will be valuated based on their real price (even if can seem "unfair") no fake data.

Organic/Bio food still has to prove to be better (but that would also be taken into account in the "environment dimension").

The 4 dimensions : health, price, environment, taste

Complexity levels would be based on the combination of the 4 dimensions and also time. The more dimension, the harder it becomes.

Difficulties

Possible solution :

Other pedagogical games

References

To explore


Page last modified on February 14, 2010, at 03:23 PM