Working prototypes
- WebVR publishing using glTF & AFrame
- bounded space 360 renderings for in VR replay based on pose position
To prototype
AR
With VR
On scripting
From personal use
- BBUGAugust2017
- right click on lines of the top tab allows for selection and copying commands
- 360 rendering
- via WebVR
- http://unboring.net/workflows/animation.html
- A-Frame : How to import Mixamo animations
- armature, animation, Dope sheet, Pose,
- ThreeJSON exporter with Bones, Skinning, Type: Geometry, Face materials, Skeleton animation: Pose, Keyframe animation, Textures, Enabled precision
- http://vatelier.net/MyDemo/json-animation/
- triangulate to save obj/mtl from Google Blocks
- Ctrl+e : using seam to create UV maps
- Collada / .dae import unavailable in 2.72 (Debian)
- bb : square visual vertices selection
- click+shift-click : selecting one vertex and the next
- useful to merge them and close a gap
- shift+a : add
- Delete-Enter : delete selection
More generic resources
Note
My notes on Tools gather what I know or want to know. Consequently they are not and will never be complete references. For this, official manuals and online communities provide much better answers.