ViveDevBXLSession1 Wednesday July 2016
Own objectives
have fun
meet Vive developers
exchange tips and tricks
Attended activities
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Thomas' architecture Unity demo https://github.com/helemaalbigt/DesignSpace (and featured the same evening on TechCrunch https://techcrunch.com/2016/07/20/designspace-vr-urban-design/ )
Fabien's inside the human body experience (no public link)
transform my along path component to sphere that can be switch in debug mode to visible and dragged to visually draw the path with controllers
if controllers detected display a "debug control panel" in VR to
display and modify path points
added extra transparent sphere with size based on how much randomness was added for each point
test camera movement
display/hide scene contents
VIDEO
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Testing Vive controllers in Aframe http://vatelier.net/MyDemo/ViveInstrument/
bug on audio still
idea from Pierre with a related musical project, the path of controllers could be recorded then replayed while the player moves on to continue the song, looping in the back
Thomas' green wall for Dodge (no public link)
VIDEO
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(:vrview360:)/pub/ViveDevBXL_Session1/360_greenwall.jpg(:vrview360end:) (:vrview360:)/pub/ViveDevBXL_Session1/360_general.jpg(:vrview360end:)
Overall remarks and conclusions
generic tricks
3rd/4th controllers pairing
duck taped camera through the ring of the controller for mix reality
headphones passed through the front to hold better (not working with short commercial version)
SteamVR in the background for packaged experience without Steam accessible even from Home button
potential meeting on Sunday to test with 4 controllers and networked, Shader meeting on Friday evening
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Other reviews or coverage
To do
link back from VirtualReality#Vive
improve Template
add map data (:ola-point lat= lon= text='':)