The Diamond Age: Or, a Young Lady's Illustrated Primer by Neal Stephenson - ISBN 0553380966 - Bantam Books 2000
- "we can assume that all of his tag mites were detected and destroyed by Atlantis/Shanghai'ss immune system." (p90)
- thus introducing an idea very close to the concept of extended Bernardism discussed in The Things We Do
Situation on the book with potential analogous today
- racting (probably a portmanteau for "remote acting")
- AmazonTurk in the sense that it's work that can hardly be automatized and contracts are weak/loose
- distance schooling/tutoring (probably mainly used for foreign languages so far)
- human NPCs in online games
- Are NPCs better role players? by Nate Combs, Terra Nova, 2007
- Virtual Economy Research Network on how it could potentially become more realistic as the economy takes place
- very close to the remote workers in Sleep Dealer
- BBC memoryshare sounds a lot like ? (forgot the name of the corporation) in Sleep Dealer to which Memo and others sell their memories to
- link posted and name requested on the official blog of the movie
- BBC memoryshare sounds a lot like ? (forgot the name of the corporation) in Sleep Dealer to which Memo and others sell their memories to
- the primer with its potential political usage
- the One Laptop per Child (OLPC) initiative
- the M.C. or Matter Compiler
- Molecular assembler by K. Eric Drexler originally published in Nanosystems: Molecular Machinery, Manufacturing and Computation
- rapid prototyping
- 3D printing
- ...yet no nanotechnology equivalent (except the Claytronics with its Intel "over the top" design video)
- Personal Nanofactories (PNs), Center for Responsible Nanotechnology (CRN)
- dynamic labyrinth (p396)
- a labyrinth in which you try to find the algorithm behind walls re-disposition rather than an absolute path
- could eventually be transformed into a cognitive challenging game (and included in SecondLife to make it a more immersive experience)
- moved to its dedicated Seedea page
- could eventually be transformed into a cognitive challenging game (and included in SecondLife to make it a more immersive experience)
- very close to the principle of Cube
- a labyrinth in which you try to find the algorithm behind walls re-disposition rather than an absolute path
- feed lines as equivalent of pipelines to run Matter Compilers
- probably the geopolitical challgence of that time
- wet Net (p458) and somewhat earlier discussing CypherNet being computing nodes
- "Like the dry Net, the wet Net could be used for doing computations—for running programs."
- "The devices lived in the blood of the human race like viruses and passed from one person to the next during sex or any other exchange of bodily fluids; they were smart packets of data, just like the ones traversing the media network, and by mating with one another in the blood, they formed a vast system of communication, parallel to and probably linked with the dry Net of optical lines and copper wires."
Notes on technique
- desire of reading SciFi <=> crack
- highly addictive, not being able to put the book down
- strong coherence
- interesting topics (politic, technology, ethic, ...) presented in a non-boring way
- unpredictability of a complex scenario unfolding, always keeping the reader on his toes
- highly addictive, not being able to put the book down
- classic techniques that were used in it so far
- gradual introduction of specific vocabulary
- creating a unique atmosphere yet not being overwhelming or sounding artificial
- independent actors with their own storyline fusionning
- keep the story less monotonous, more dynamic
- gradual introduction of specific vocabulary
See also
- How to Build Nanotech Motors by Thomas E. Mallouk and Ayusman Sen, Scientific American Magazine May 2009
- New E-Textbooks Do More Than Inform: They Grade You by Jeffrey R. Young, The Chronicle of Higher Education September 2009
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