Welcome to Procter&Gamble VR deep dive workshop. (available on http://learnwebvr.xyz until April 1st)
Hello, let's all meet in VR! Let's go now on http://learnwebvr.xyz/social on your mobile phone. No presentation with slides. No question to know who knows what. No planning of the workshop. All that will come after. Explanation after that VR is the medium of experience.
What happens, how do you think it worked? How do you think you can make it work?
The Procter&Gamble VR deep dive workshop is an opportunity to discover the key concepts of VR: how to build a scene, how to interact with it personally or in group, how to dynamically generate content and lots more. You will gradually learn the key principles and the technical framework to transform your idea into a proper VR experience. From marketing to presentation, from solo- to social market research: VR has many potential usages. You’ll learn the initial steps to start your own project in an efficient, collaborative and interactive environment.
Concepts we will explore:
Source : Inside P&G’s digital revolution McKinsey Quarterly November 2011
This first session will be a gentle introduction to the key concepts. All will be done directly in a coding environment without any installation required to start.
Please note that the workshop is a place to experiment and learn, not an inventory of answers. The goal is to give you all the pointers you need to then efficiently starting thinking with and for VR.
Assuming that key concepts have been understood, in order to make a scene richer we can use:
Focus not on objects as static or even animated elements but rather how the person having the experience can interact with them. It will explain what works, what doesn’t, regarding hardware and user experience.
A virtual reality experience doesn’t have to be experienced alone. In fact it is quite easy to transform a basic solo experience to a rich multi user experience. Instead of programming complex algorithms letting user interact with other allows to quickly showcase interesting behavior. Still, in addition to this it will be shown how to use dynamic content either generated on the fly or processed by a server then generated a relevant scene.
Done? Go back to learn more.