KidsVillageOpenSourceFebruary2026 February 2026

Own objectives

  1. share pragmatic options
  2. learn from other parents and kids
  3. test Biggu's Gate more

Dedicated Matrix room #osvkids on matrix.org

Attended activities

VR

goal

  • not to show that VR works, or is "cool", but rather that
  • everyone including non professional developers, or developer wannabees DO have affordances in virtual world. That kids & adults alike are able to shape back virtual reality content, social or not, and thus have agency even with and thanks to emergy technologies like VR.
  • roughly based on TADAWorkshopJanuary2026
  • potentially relying on https://home.benetou.fr as showcase of self-hosting, no intermediary
  • document the Quest2 setup via adb (for local sideload update) and PrivateQuest
  • could print https://www.fixmyoculus.com/collections/quest-2-parts to make it a game
    • how to put it back together
      • few gotcha like 4x cameras
    • total price for pieces (~$400)

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Gaming

play

  • just playing directly from a new device (SteamDeck based on SteamOS relying on Arch Linux, Anbernic)
  • just playing an open source game on any device (e.g. GCompris or open source games on Itch.io)
  • knowing if a game is Linux compatible (ProtonDB)
  • playing on a Linux computer (managing games with Lutris, Playnite, Steam, etc)
  • playing on an existing computer not yet running Linux (installing Debian, Mint, etc)
  • playing remotely (Moonlight/Sunshine) e.g. on mobile to gaming desktop at home

host and share

create

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Blender

Overall remarks and conclusions

  • meet him
  • could be improved by doing that
  • see also that other event

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Other reviews or coverage

  • here

To do

  1. map of SwappingPartsOfTheRestrictionStack as a way to start from anywhere
  2. follow up after the event
    1. https://matrix.to/#/#osvkids:matrix.org