- numerous frictions exist due to
- multiplicity and increase of market places
- most actors, seekers and solvers, know only a limited set of those market places
- some seekers offers are overlapping
- some solvers profiles are overlapping
- volumes of transaction with drastically augment
- because of increase Internet availability
- and not regress or plateau because of
- education limitation
- social network effect (limited trust)
- consider studies BCG/Morgan-Stanley/McKinsey/Gartner on crowdsourcing previsions
- tools to leverage creativity are getting democratized
- e.g. design software, rapid prototyping, etc
- motivating overarching hypothesis for CoEvolution/Seedea/InnovativIT
- limited to some tasks for which Wikipedia:Means of production the worker can afford
- yet not limited by discipline are most have specific phases that do not require costly means of production
- e.g. design, support, etc
See also
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