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Yeay, heading to @VRLosAngeles in few days. Want to talk #WebXR or why #VR on the web is the most efficient way to distribute immersive content? Don't be a stranger, come say hi! https://twitter.com/leenus/status/989519197800751104 &
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Future Of Web VR Development
{
WorkshopWebVRParisApril2017
}
Currently working
using
A-painter for non-functional prototyping
the
AFrame inspector
to visually move entities around, add components, etc
finding new components from the community using the
AFrame registry
, including directly from the inspector
managing
game state
motion capture
for faster interaction prototyping, developing roomnscale on the go or natural animation thanks to 6-DoF controllers
automated testing enviroment
machinima-testing
Still work in progress
in-VR inspector
or the
scene editor
Visual reflexivity of the code base
to add components to entities in VR
Only theoretical
collaborative in-VR editing
link traversal with backpack to pass the content of one WebVR experiment to the next and building an increasingly powerful workflow
Done?
Go back
to learn more.