Done before

The Book of Shaders

via Shader School

  • inout/out for "returning" multiple values from a function
  • glFragColor, glFragCoord
  • no loops with variables
    • but can loop to upper bound then check inside the loop
  • problems with pow()

To explore


My notes on Tools gather what I know or want to know. Consequently they are not and will never be complete references. For this, official manuals and online communities provide much better answers.